Reset Self Switch, Switch, and Variables are convenient plugin commands that let you quickly toggle or undo all self switches of events.
Usage: Build a respawn system for enemies, implement a New Game+ feature, reset all puzzles back to their initial state, etc.

How To Use
Reset All Local Variables simply means resetting all local variables of every event on the current map back to 0. Very straightforward.
Reset Switches & Variables allows you to reset switches and variables that contain any given keyword back to their initial values.
Example: The switch “😈 Monster spawned” was initially set to OFF in the editor, and later you turned it ON. Now, if you call this plugin command with the keyword “😈” or “spawn” or “monster”, then every switch containing those characters will be reset back to OFF.
Reset Events Self Switches turns off all self switches that have been activated for every event in the game, so their active page reverts to the first page.
Example: An event is used to spawn a Slime. After spawning, it controls a self switch to move to Page A, and it will permanently stay on that page - meaning it will no longer spawn Slimes.
If you enter the name of this spawner event into the plugin command, it will automatically turn off Self Switch A, returning the event to its first page - the page that makes it spawn a Slime again.
If you want to create a respawn system, Reset Events Self Switches or Reset Switches & Variables is the best choice, depending how you event your system.