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03 - "Passive" Feature

Passive is a feature that allows an event to call multiple common events to run simultaneously in parallel, without needing to use switches or set the common event as parallel.

To visualize it, it’s similar to an event with a parallel action trigger calling common event X (see image below). However, this method makes the commands in the event run sequentially from top to bottom. That means it must finish processing the common event Enemy Collision Check before moving on to “Ha ha ha!”


With Passive, the common event Enemy Collision Check will always run in the background, and you don’t need to set the event's trigger to Parallel. In this example, you can talk to the character while the character continues performing multiple actions at the same time without being interrupted by the conversation.


Use case: A monster can patrol, check collision, jump every 5 seconds, and check whether its HP has run out, all at once.

To use Passive feature, simply write this in a comment.
<passive: common event name, common event name, etc.>
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