Prefab Events are events stored in a Template Map that can be copied to any map. When you change data in a Prefab Event, every copied version will automatically update to match the one in the Template Map.
Use case: Create original versions of monsters, allies, projectiles, etc., then clone them as needed.
How to set up Prefab Events
Step 1: Set up the Template Map
You must tell the plugin which map ID will contain your Prefab Events.

Step 2: Create a Prefab Event
Open the template map and create a normal event inside it. Give it a name. Now it becomes a Prefab Event.
Step 3: Call a Prefab Event into a map
Use the plugin command Spawn Event to call the Prefab Event anywhere you want.
Now, try changing some data in the Prefab Event, you’ll see that the version you spawned with
Spawn Event also changes exactly the same way. This is a huge time-saver and is considered an industry standard.